This audio-kinetic wearable device translates live vocal improvisations into physical movement. Constructed as a custom wooden exoskeleton. The system utilizes an Arduino-controlled, tendon-driven mechanism in which dorsal-mounted micro-servos pull nylon strings to articulate the performer’s fingers in sync with real-time vocal rhythms.
Additionally, exposed sensors and LEDs on the fingertips enable secondary environmental data capture and visual feedback. By physically merging the machine with the human body, the installation creates a bio-digital feedback loop that blurs the boundary between conscious intent and mechanical reflex during improvisation.
Audio-Kinetic Wearable device | 2022
Visceral Artifact
This study examines how neural fluctuations and physical disturbances reshape a scanned digital human body. I used Polycam to capture my Gaussian Splat model and created a suspended form composed of translucent particles, sparse color connections, and a white wireframe spatial structure.
Rather than visualizing EEG data as a static depiction of cognition, the work converts neural activity into a dynamic spatial structure—built from memories, residues, and unstable physical forms. It investigates how bodily noise, muscle tension, and inherent physical disturbances shape neural signals within the brain.
Rather than visualizing EEG data as a static depiction of cognition, the work converts neural activity into a dynamic spatial structure—built from memories, residues, and unstable physical forms. It investigates how bodily noise, muscle tension, and inherent physical disturbances shape neural signals within the brain.
Wearable Biofeedback Interaction | 2025